Search this Topic:
Jan 7 07 10:21 PM
Tags : None
Jan 9 07 11:14 PM
Feb 14 07 10:52 PM
Mar 22 07 8:37 PM
Mar 22 07 11:08 PM
Mar 24 07 10:37 PM
Mar 25 07 2:38 AM
Mar 25 07 8:05 AM
Mar 25 07 12:16 PM
Mar 25 07 7:30 PM
Mar 26 07 3:56 PM
Aug 27 07 2:04 AM
It is great to see another attempt at a horse racing simulation. Agree with the comments on the graphics which are nice and overall presentation is good.
When I play a game, any game really, I must feel that by skill I can influence the result and by continued practise I can get better and better while having a
good time. A great example is the first Prince of Persia on PC all those years ago. I am not sure what is going to keep me addicted as all I felt I was
doing was randomly selecting a horse and hoping it would win.
Not sure if any of you have played Omni-Play Horse Racing (Stable Owner module aka Sport of Kings by Virgin), but this was a great little game and would
suggest look at the playability there. You selected horses to create a stable and then actively entered your horses in the races based on performance and
competed against computer stable owners. This kept me busy for hours with my point being it does not have to be a complex game to get gamers engaged. While
I know the players on this site love breeding and creating your own master thoroughbred, it is great to have a well functioned base horse racing game that does
the basics very well.
For me it is critical the developers of Post Time know what they want to be. The forum is going to give them a great range of ideas but whether or not they
have the financial backing to achieve the total game is not known. My personal view is they should get basic fun into the game which for me is not there yet
and then slowly build up the functionality. There are many steps to fame and this is a promising start.
© 2017 Yuku. All rights reserved.