1) Competition clothes: The only clothes you can choose to wear are those for competitions. Most of these help your horses stats. For example, a jumping jacket will increase the strength of the horse you are competing with. The more expensive the clothes, the more they help your horse during competitions.
2) Different arenas: There are three arenas that you can enter your horses into. There are racing, jumping, draft and dressage competitions. How your horse does in the competition is dependent on different stats. For racing, speed is primary while endurance is secondary. For jumping, strength is primary while speed is secondary. For dressage, conformation is primary while groom is secondary. For draft, strength is primary. All stats can be trained except for groom which can be taken care of at a groomer in one of many towns. You can only have one horse entered in an arena at a time and the competitions begin on every game hour.
3) Draft Instructions: Object is to get to the end ahead of all the other horses. To accomplish this, your horse's strength and endurance stats are used to determine your movement forward for every correct simple math answer. The stronger the horse, and the faster you answer correctly, the better you will perform. First competitor to cross the finish ends the race, only the winning time is recorded.
4) Dressage Instructions: In this competition, you can see an "estimated" current placing of competitors via the bar graphs. A taller graph indicates the leader. Your base score is determined by your horse's conformation, groom and health stats. Your accuracy in clicking the arrows exactly when they are centered on the black line adds or subtracts from this base score. Whoever has the most points after 60 seconds wins! HINT: Try to not push arrows extra times, clicking the arrows counts as a miss if you do not hit anything.
5) How competitions work: Players enter their horse and once the game starts, who wins depends on which horse is best in the particular stats used in that game as well as the skill of the player at that mini-game. The winner gets the most experience (goes to player and horse) and all the entry fee money. This is $1000 per player in the competition.
6) Jumping Instructions: Object is to get to the end ahead of all the other horses while hitting the fewest jumps. To accomplish this, your horse's speed and strength stats are used to determine your max speed and how many big jumps you get. Press Up Arrow when you want to use one of your BIG jumps. These run out, so use Down Arrow for smaller jumps when possible.
7) Racing Instructions: Object is to get to the end ahead of all the other horses. To accomplish this, your horse's speed and endurance stats are used to determine your max speed and how long you can go that fast. Click Ai-Ya to go faster. The faster you go, the faster your endurance will wear down. So you need to make sure you go as fast as you can without running out of endurance.
8 ) Staying at the arena: Once you enter a horse in the competition, you do not need to stay there. The game will start on the game hour no matter where you are.
9) Tack: All of the tack boosts at least one, and sometimes two, of your horse's stats. The more expensive the tack, the more it helps in competitions. All the tack as well as the descriptions can be viewed in the library. Tack is explained more in HORSES -> Ownership.
10) What is needed: Your horse that you enter must be fed, watered and not tired. It also must have shoes on and be fully tacked. The easiest way to make sure these things are done is to visit the farrier in one of the many towns, visit a barn and buy or make tack (see HORSES->Ownership->How to get tack).
1) High scores: Most, but not all, mini-games keep track of the scores and how many times each player has played it. Beating the all time high score will get you a bonus of $2500.
2) How to play: Each mini-game has a '?' in the corner that explains how to play the game. Unfortunately, if the game is timed, the '?' doesn't pause the game, so the first time playing is basically a trial run.
3) Real-time Isle Card Trading Game: This game happens every real hour and lasts for 5 minutes. You start with 4 identical cards. During the 5 minutes, you trade or drop your extra cards and try to get one of each type of card. Having extra cards does no help you. If you have 4 unique cards (a mare, stallion, filly and colt) at the end of 5 minutes, you get $2500.
4) Real-time riddles: Every 15 minutes a new Real-time Riddle is displayed. The first person to answer it correctly in any chat mode wins $1000. Each player can only answer each of the riddles once.
5) Types: There are five types of mini-games. These are single player, two player, multi player rooms, arenas and quest games. The two player games require two people in order to play. If both are in the game room you need to click INVITE and the other will have to ACCEPT. The multi player rooms can have a number of people in them at once. Horse Run is an example where a number of players ride around on one of their horses collecting orbs. The art, poetry and band rooms are also multi player rooms. The arenas are explained in the Arena subcategory while the quest games are explained under the Quests subcategory.
6) Which pay the best: The better you do at games, the more money you will make. However, the educational games do pay the best. The best paying is Geo Hunt and then probably Horse Anatomy and the word games.
1) Tools: Tools can be found in your tool box which can be found in the lower right hand corner of the game. The tools are used by just walking where you want to use the tool, then push dig, rake or search. Whether or not you find anything will show up on the lower, right screen.
2) Types of quests: There are two main types of quests. These are jobs given to you by talking to a resident, or NPC, and mini-game quests. Many NPC's in the houses and some of the shopkeepers will have jobs for you to do if you just talk to them. Otherwise there are many games that are quests as well. Completing these finishes the quest, giving you money and quest points.
3) Where are quests: There are quests all over Horse Isle. There are different types however. The majority are jobs that are found by walking into the cabins and talking to the character inside. They will have you run an errand or buy an object from you. Just talk to any of the residents, or NPC's, and many need help with something. There are some mini-games that are quests. These are spread all over as well, though some are specific to an area. Such as, the Snow caves are all on Ice Isle while the Carrot Runs are all on Hare Isle.
4) Which earn the most money: By looking in you adventure log, you can see how many quest points each quest is worth. The higher the quest points, the more the quest is generally worth. So, a quest worth 300 points is going to pay a lot more than one worth 25 points, but it will also take longer, or be harder to finish.